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This project demonstrates a Samurai Animation Blend Tree, showcasing a simple yet effective walk and jump animation using custom-drawn sprites. The blend tree smoothly transitions between these animations, offering a basic but functional demonstration of how 2D sprite animations can be implemented.

While the project is straightforward, it serves as a foundational example of how animations can be controlled and blended seamlessly in a game environment. Future improvements could involve adding more complex movement patterns and additional animations to create a more dynamic and fluid experience.

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Webgl.zip 5.7 MB

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